
The NHS CDC
With this CDC I tried to create a vapour wave aesthetic with this theme. this was a challenge for me because I had never done anything like this before. It's also rare that I actually draw people with realistic proportions. The hands look really awkward, but at least I was brave enough to actually attempt to do them this time.
He's supposed to be an optometrist. But I gave him gloves. I'm not sure if they wear gloves. He's also wearing a hair net I just didn't want to draw his hair but again, I'm not sure if they actually wear hair nets. I also attempted to add the folds in his trousers. This is something I usually struggle with, so I avoid it.
So I should've done more research. But I did really push myself out of my comfort zone with this project.
(read the eye test)
What went well?
- I pushed myself really far our of my comfort zone
- I tried drawing hands for once
- I like the colour scheme, it has an appealing athletic
What could be improved?
- I'm not happy with the lighting, it could be more refined.
- I'm not happy with the composition, it's not very dynamic
YCN UK Greetings
I designed a set of greetings cards and gift packaging. I themed both sets around origami/geometric characters. The shapes are simple, so that children can relate to them, but they are also aesthetic. So teenagers and adults can enjoy them too. I kept the designs consistent by creating a master sheet of all the origami characters. I chose to aim the designs primarily at children so that the illustrations six be considered family friendly. Family friend is bit of a buzz phase at the moment. So I think it'll resonate with the card designers and YCN judges.YCN and UK greetings have run this brief through YCN before. I was able to find and look at past entrants work. Most had 3D mock ups of there work. So I decided that I'd do the same. I'm not very good at Maya or blender or really and 3D softeners. But I'd heard of a program called Adobe Dimensions which allows you to put your designs onto 3D models if you don't have much 3D experience. I spent about 3 days learning it. Then applied my designs to the 3D models. I submitted design bored with all of the designs on them including the 3D mock ups, I also labelled each one.
What went well?
- I learned a new 3D software
- I created a set of designed that I can now use in my portfolio regardless whether I win or not
- Time management wise, this project went well and I was able to submit my work to YCN on time.
What didn't go so well and what needs to be improved?
- I really struggled with the colouring/shading. On one hand I wanted it to look really illustrative on the other I had to think about time and that I was doing all the work myself. I think I found an okay balance between them but I wasn't able to keep it consistent. So some of the designs look more finished than others.
- The illustrative style took to long and it didn't have the desired effect.
* Can't put up finished project up yet because the competition is yet to announce the winners.
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